Everything you need to know to get started as Elio!
By Shin-dei-ru (Echo)
Role
Eliotrope is a great choice either for solo-playing or placed in a team.
Eliotropes can be one of the best damage-dealers in Dofus.
Their signature Spell "Portal" increases the damage of everybody who hits through their Portals.
Portal:
Eliotropes got multiple ways to heal allies.
Most of these are based on the maximum-healthpoints of the target:
Elements
Overview about different elements on Eliotrope.
First of all, all Mono-Element-Builds are very good on Elio.
Hybrid-Builds are less good on Elio, except if you really want to use the utility of more than one element while also dealing some damage with the utility spell. Usually your damage in Hybrid-Builds is way less than in Mono-Builds.
My personal preference for Hybrid-Builds is 100%crit all elements full dmg in PvM, since vitality and %resistance do not really matter when you're able to kite quite good.
Agility Eliotrope often is the first choice for beginners since it's very flexible and the high dodge helps you at the beginning to learn and focus on how portals work.
Intelligence Eliotropes come with more heal spells than other Eliotropes, as mentioned in "Roles" section.
Strength Eliotrope comes with a lot of utility while attacking.
Chance Eliotrope Spells got the worst utility compared to other elements, but the chance-build comes with very high range. Often chance is used as a surprise-build in 1v1 to avoid target %resistance stacking of your opponent.
Another common chance build is based on Servitude-Belt, a legendary Item that applies "unmovable" state to you at the end of your turn untill you get hit. This build shines vs pushback damage ennemies, sometimes xelors and in PvM against any ennemies who move/teleport you.
Portals
The number is just an indicator for which Portal disappears first, when we place more than 4 Portals.
The Portal with number 1 will be removed first.
One team can only have 4 Portals, it doesn't matter how many Eliotropes are in this team.
This works for both teams separately, so there can be 8 Portals on the map: 4 from team red, 4 from team blue.
An attack leaves your portals the same direction and distance, which you are casting your spell into.
Imagine an arrow from your cell to the cell of the Portal in which you are entering your attack.
Now simply take that arrow and put its tail to the Portal where your attack leaves. Don't change the direction of the arrow (so imagine it just like a vector, in case that helps).
The Tip of the arrow now points to the cell where your attack will be finally casted.
Portals don't connect randomly, there are some rules:
Rule 1
Portals always connect to the next nearest Portal.In this example, we're going to hit into Portal 2.
Portal 1 is closer to Portal 2 than 3 & 4, so Portal 2 connects to Portal 1 first.
The next nearest Portal then is Portal 3, then Portal 4.
Rule 2
When there is more than one Portal with the same distance from the Portal in which you're going to hit/walk into, it will connect "Clockwise", that means the blue lines will run Clockwise.In this example, we're going to hit into Portal 1.
Now Portal 3, 2 and 4 all have the same distance to Portal 1.
The game chooses the connection of the portals so that the blue lines always run clockwise.
Rule 3
Same distance (rule 2) AND 180° degree (so no visible clockwise rotation): reversed Dofus-AoE-RotationIn this example you can see a quite rare case which does not happen very often.
Just to understand how it works:
It works like a "reversed Dofus-AoE-Rotation".
Imagine checking cells 1 by 1 if there is a Portal on a cell, then the cells are passed through in this order (Screen 1 & 2).
It is exactly opposite to the "normal Dofus-Aoe-Rotation".
The "normal Dofus-AoE-Rotation" also starts where I've painted "1", but then goes on in the opposite direction (where I've painted 4-3-2-5-12-11-... you can test it very good with Cra Explosive-Arrow on low lvl mobs and see in which order they die).
Tips & Tricks
Here are some usefull and not really well known things about Eliotropes.
Sets